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Player - one of the people playing the game
Character - the role a player assumes when playing the game
Session - a single block of time in which the players play the game (usually several hours long)
Campaign - a series of sessions that are played within the same game system and universe
Game Master - the player who assumes the responsibility of describing what happens as a result of the player characters' actions
Nonplayer character - a character within the game controlled by the Game Master rather than a player
Setting - the fictional world that an RPG takes place within
System - the rules that power a specific RPG
Dungeon World
A swords-and-sorcery type RPG that features an extremely light ruleset. This game has a heavy emphasis on storytelling, and the mechanics encourage improvisation and a highly collaborative world-buildling experience.
If you need more character sheets or copies of the rules, check here.
Here is an ongoing, fan-compiled list of helpful resources for players and GMs alike.
This is another fan-compiled list of resources related to running Dungeon World games.