Skip to Main Content
Player - one of the people playing the game
Character - the role a player assumes when playing the game
Session - a single block of time in which the players play the game (usually several hours long)
Campaign - a series of sessions that are played within the same game system and universe
Game Master - the player who assumes the responsibility of describing what happens as a result of the player characters' actions
Nonplayer character - a character within the game controlled by the Game Master rather than a player
Setting - the fictional world that an RPG takes place within
System - the rules that power a specific RPG
Savage Worlds
This is a general RPG setting that's focused on providing a flexible set of rules that can be applied to a wide variety of roleplaying scenarios. Savage Worlds has a robust set of rules to handle combat situations, world creation, and a wide range of character types. The game can be played with miniatures on a combat grid, but the game can be played just as well without them.
Download blank character sheets from the Savage Worlds system: